Message-passing for everyone¶
- Fully automatic connection setup
- TLS support
- Connections to 127.0.0.1 and ::1 aren’t encrypted
- Easy message routing
- No message can be lost without an error (in sync mode)
- Very thin API
- Minimal code-base, all additional features will be implemented as modules in an upper layer
Modes of operation¶
The internal operation is always asynchronous. libchirp is asynchronous across multiple connections. Often you want one peer to be synchronous and the other asynchronous, depending on what pattern you implement.
libchirp.Config.SYNCHRONOUS = True
- Sending a message only returns a success (result() or await) when the remote has released the message.
- No message can be lost by chirp
- If the application completes the operation inside the message-handler, messages will automatically be throttled. Be aware of the timeout: if the applications operation takes longer either increase the timeout or copy the message (with copying you lose the throttling)
libchirp.Config.SYNCHRONOUS = False
- Sending a message returns a success (result() or await) when the message is successfully written to the operating system
- If unexpected errors (ie. remote dies) happen, the message can be lost in the TCP-buffer
- Automatic concurrency, by default chirp uses 16 concurrent message-slots
- The application needs a scheduler that periodically checks that operations have completed
What should I use?¶
Rule of thumb:
- Consumers (workers) are not synchronous (SYNCHRONOUS = False)
- Producers are synchronous if they don’t do bookkeeping (SYNCHRONOUS = True)
- If you route messages from a synchronous producer, you want to be synchronous too: Timeouts get propagated to the producer.
For simple message transmission, for example sending events to a time-series
database we recommend
libchirp.Config.SYNCHRONOUS = True, since
chirp will cover this process out of the box.
For more complex application where you have to schedule your operations anyway,
libchirp.Config.SYNCHRONOUS = False, do periodic bookkeeping
and resend failed operations.
libchirp supports up to 32 message-slots configured by
libchirp.Config.MAX_SLOTS. By default 16 (connection-asynchronous) or
1 (synchronous) message-slots are used. Message-slots ensure that a chirp-node
is not overloaded. If there where no bounds the system could go out-of-memory or
not be able to do the computations requested by the messages. Because of this
message-slots have to be released after the work is done. In order to be more
pythonic, libchirp has the
which will automatically release the message-slot after the handler (your code)
returns. If the work is not done after the message-slot returns we recommend to
release the message-slot manually.
In connection-synchronous mode the throttling will also propagate through message-routers if routed message is released after
libchirp.queue.Chirp the message will be released when you call
libchirp.queue.Chirp.get(), which is NOT after the work is done. Which
is fine if you process one message at time. If you process messages concurrent,
we recommend to disable auto-release.
implementations the libuv event-loop runs in a separate thread. send()/release_slot() return Futures, which will finish once libchirp.c has finished the operation. Concurrency can be achieved by issuing multiple send() commands and waiting for all the resulting futures later. In a low-latency environment up to 64 for futures can be kept open at time for optimal performance. Beyond 64, managing the open requests in chirp and maybe also the operating-system seems to kick in. If you need to improve the performance please experiment in your particular environment.
- Process pass: Execute something in another process and get the result back
- Thread pass: Execute something in another thread and get the result back
- Pooled: 16 operations can be active at the same time
- Single: 1 operation can be active at the same time
- 20‘000 thread passes in plain python (single)
- 3‘500 process passes in plain python (single)
- 42‘000 thread passes in plain python (pooled)
- 3‘500 process passes in plain python (pooled)
- Actually 3‘000 but you wouldn’t pool it in that case
libchirp C measurements¶
- 55‘000 process passes in C (single)
- 240‘000 process passes in C (pooled)
- Thread passes are not relevant since we always use sockets (syscalls)
libchirp python measurements¶
- 18‘000 process passes with CFFI bindings (single)
- Compared to the 3‘500 process passes of pure python this is 5 times faster
- 23‘000 process passes with CFFI bindings (pooled)
- Compared to the 3‘500 process passes of pure python this is 6.5 times faster
The limiting factor are the thread passes in pure python, since the libuv event-loop runs in a separate thread. https://github.com/MagicStack/uvloop could eliminate that extra thread, but that is currently beyond the scope of our project.
This also means: Using multiple chirp instances in a mesh-topology will increase performance.::...
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